Archive for May, 2009
CGSociety – STAR TREK
In just six months, roughly 800 visual effects shots from Industrial Light & Magic (ILM) and 150 from Digital Domain (DD) in four months helped to bring J.J. Abrams’ vision to the big screen. Found through: My RSS feed
Benadryl- “WAR”
The Mill goes to War for Benadryl Found through: Alba’s Twitter feed
CG References & Tutorials
Found through: Alba’s Twitter feed
The Mill Showreel 2009
The Mill is a world renowned, Oscar-winning visual effects company, based in London, New York and L.A, which specialises in high-end VFX for commercials Found through: My iTunes podcast feed Website: The Mill
World Builder – Interview with Bruce Branit
How long did it take to produce the entire project? It was planned and pre-produced in about 4 weeks. The actual shoot was one long 16 hour day. we were shooting off single takes at one time and moving on because one day is all I had. The post on it was over the course [...]
On-Set Visual Effects Documentation
This documentation is designed to give you a quick once over to the Production side of Visual Effects work which is very different than that of post-production. Since the majority of people on film sets are not only unfamiliar with the visual effects process, but don’t even care to learn the process, a major part [...]
Prius “Harmony” TV Commercial vs Apple on a Tree
Prius “Harmony” Apple on a Tree Found through: Alba’s Twitter feed
Audio Interview: Terminator Salvation VFX Director Charles Gibson
Remember there’s a lot of makeup in Terminator 1. Whenever you have to do makeup on an actor, expensive makeup, you usually have to do a life cast on him, so that you can build pieces that will attach to his face. So they had that, which was a tremendous coup for us. Found through: [...]
Cloverfield Visual Effects
TED Talks Ed Ulbrich on Benjamin Button
And we also needed to create a character that could hold up under, really, all conditions. He needed to be able to walk in broad daylight, at nighttime, under candlelight, he had to hold an extreme close-up, he had to deliver dialogue, he had to be able to run, he had to be able to [...]


