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	<title>Ash Digital &#187; Filmmaking</title>
	<atom:link href="http://ashdigital.com/blog/category/filmmaking/feed/" rel="self" type="application/rss+xml" />
	<link>http://ashdigital.com/blog</link>
	<description>The Digital Tree Of Life</description>
	<lastBuildDate>Mon, 26 Mar 2012 15:24:21 +0000</lastBuildDate>
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		<title>Sad Max The Musical</title>
		<link>http://ashdigital.com/blog/sad-max/</link>
		<comments>http://ashdigital.com/blog/sad-max/#comments</comments>
		<pubDate>Mon, 26 Mar 2012 14:41:36 +0000</pubDate>
		<dc:creator>EJ</dc:creator>
				<category><![CDATA[Filmmaking]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://ashdigital.com/blog/?p=1561</guid>
		<description><![CDATA[Max, a former YouTube personality is not really embracing the apocalypse. Hunkered down in his house without food, but with a fish and his laptop slowly running out of power. Well, this seems as good of a time as any to finally write and record the musical he has been putting off for so long. [...]<p><a href="http://ashdigital.com/blog/sad-max/">Sad Max The Musical</a> is a post from: <a href="http://ashdigital.com/blog">Ash Digital</a></p>
]]></description>
			<content:encoded><![CDATA[<div id="attachment_1562" class="wp-caption alignnone" style="width: 480px"><a href="http://www.sadmaxmusical.com/"><img src="http://ashdigital.com/blog/wp-content/uploads/2012/03/AD_SadMax.jpg" alt="" title="Sad Max The Musical" width="470" height="329" class="size-full wp-image-1562" /></a><p class="wp-caption-text">Sad Max The Musical</p></div>
<p>Max, a former YouTube personality is not really embracing the apocalypse. Hunkered down in his house without food, but with a fish and his laptop slowly running out of power.</p>
<p>Well, this seems as good of a time as any to finally write and record the musical he has been putting off for so long.</p>
<p>Ladies and germs&#8230; <a href="http://www.sadmaxmusical.com/">Sad Max The Musical</a>!</p>
<p>Written and performed by <a href="https://twitter.com/TeagueChrystie">Teague Chrystie</a> of the <a href="http://www.downinfront.net/">Down In Front</a> fame as well as being one of the guys who brought us the <a href="http://youtu.be/pq8iyhMFLYE">Calvin and Hobbes Snowmen video</a> last christmas. </p>
<p><a href="http://ashdigital.com/blog/sad-max/">Sad Max The Musical</a> is a post from: <a href="http://ashdigital.com/blog">Ash Digital</a></p>
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		</item>
		<item>
		<title>Vimeo Compression Guidelines</title>
		<link>http://ashdigital.com/blog/vimeo-compression-guidelines/</link>
		<comments>http://ashdigital.com/blog/vimeo-compression-guidelines/#comments</comments>
		<pubDate>Tue, 14 Jun 2011 21:50:09 +0000</pubDate>
		<dc:creator>EJ</dc:creator>
				<category><![CDATA[Filmmaking]]></category>
		<category><![CDATA[codecs]]></category>
		<category><![CDATA[Video Compression]]></category>
		<category><![CDATA[Vimeo]]></category>

		<guid isPermaLink="false">http://ashdigital.com/blog/?p=1536</guid>
		<description><![CDATA[These basic principles will apply to almost all of the video programs out there. Found through: Alba&#8217;s Twitter feed Vimeo Compression Guidelines is a post from: Ash Digital<p><a href="http://ashdigital.com/blog/vimeo-compression-guidelines/">Vimeo Compression Guidelines</a> is a post from: <a href="http://ashdigital.com/blog">Ash Digital</a></p>
]]></description>
			<content:encoded><![CDATA[<div id="attachment_1537" class="wp-caption alignnone" style="width: 480px"><a href="http://www.vimeo.com/help/compression"><img src="http://ashdigital.com/blog/wp-content/uploads/2011/06/AD_CompressionGuide.jpg" alt="" title="Compression Guidelines" width="470" height="617" class="size-full wp-image-1537" /></a><p class="wp-caption-text">Compression Guidelines</p></div>
<blockquote><p>These basic principles will apply to almost all of the video programs out there.</p></blockquote>
<p>Found through: <a href="http://www.twitter.com/alba">Alba&#8217;s Twitter feed</a></p>
<p><a href="http://ashdigital.com/blog/vimeo-compression-guidelines/">Vimeo Compression Guidelines</a> is a post from: <a href="http://ashdigital.com/blog">Ash Digital</a></p>
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		<title>Polaroids from the set of Blade Runner</title>
		<link>http://ashdigital.com/blog/polaroids-from-the-set-of-blade-runner/</link>
		<comments>http://ashdigital.com/blog/polaroids-from-the-set-of-blade-runner/#comments</comments>
		<pubDate>Mon, 13 Jun 2011 09:37:17 +0000</pubDate>
		<dc:creator>EJ</dc:creator>
				<category><![CDATA[Filmmaking]]></category>
		<category><![CDATA[Blade Runner]]></category>
		<category><![CDATA[Polaroid]]></category>
		<category><![CDATA[Sean Young]]></category>

		<guid isPermaLink="false">http://ashdigital.com/blog/?p=1532</guid>
		<description><![CDATA[I&#8217;m not in the business&#8230; I *am* the business. Sean Young&#8217;s collection of cool polaroids from the set of Blade Runner. Polaroids from the set of Blade Runner is a post from: Ash Digital<p><a href="http://ashdigital.com/blog/polaroids-from-the-set-of-blade-runner/">Polaroids from the set of Blade Runner</a> is a post from: <a href="http://ashdigital.com/blog">Ash Digital</a></p>
]]></description>
			<content:encoded><![CDATA[<div id="attachment_1531" class="wp-caption alignnone" style="width: 480px"><a href="http://s94802126.onlinehome.us/msy/My_Albums_13-16/Pages/15._Polaroids.html#grid"><img src="http://ashdigital.com/blog/wp-content/uploads/2011/06/AD_BladeRunnerPolaroid.jpg" alt="" title="Polaroids - Blade Runner" width="470" height="529" class="size-full wp-image-1531" /></a><p class="wp-caption-text">Polaroids from the set of Blade Runner.</p></div>
<blockquote><p>I&#8217;m not in the business&#8230; I *am* the business.</p></blockquote>
<p>Sean Young&#8217;s collection of cool polaroids from the set of Blade Runner.</p>
<p><a href="http://ashdigital.com/blog/polaroids-from-the-set-of-blade-runner/">Polaroids from the set of Blade Runner</a> is a post from: <a href="http://ashdigital.com/blog">Ash Digital</a></p>
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		<title>Douglas Trumbull &#8211; FXGuideTV Interview</title>
		<link>http://ashdigital.com/blog/douglas-trumbull/</link>
		<comments>http://ashdigital.com/blog/douglas-trumbull/#comments</comments>
		<pubDate>Wed, 30 Mar 2011 09:48:36 +0000</pubDate>
		<dc:creator>EJ</dc:creator>
				<category><![CDATA[Filmmaking]]></category>
		<category><![CDATA[Visual Effects]]></category>
		<category><![CDATA[Douglas Trumbull]]></category>
		<category><![CDATA[FXGuide]]></category>
		<category><![CDATA[Immersive Cinema]]></category>
		<category><![CDATA[Showscan]]></category>
		<category><![CDATA[VFX]]></category>

		<guid isPermaLink="false">http://ashdigital.com/blog/?p=1237</guid>
		<description><![CDATA[Right now we got a lot of movies that are out of control. That the directors really don&#8217;t understand digital effects. They just assume that someone is going to be able to fix it in post, No matter how many mistakes they make. FXGuideTV has put out another one of their great interview with one [...]<p><a href="http://ashdigital.com/blog/douglas-trumbull/">Douglas Trumbull &#8211; FXGuideTV Interview</a> is a post from: <a href="http://ashdigital.com/blog">Ash Digital</a></p>
]]></description>
			<content:encoded><![CDATA[<a href="http://www.fxguide.com/fxguidetv/fxguidetv-104-douglas-trumbull/"><img src="http://ashdigital.com/blog/wp-content/uploads/2011/03/AD_Douglas_Trumbull.jpg" alt="" title="Douglas Trumbull" width="470" height="265" class="size-full wp-image-1238" /></a>
<blockquote><p>Right now we got a lot of movies that are out of control. That the directors really don&#8217;t understand digital effects. They just assume that someone is going to be able to fix it in post, No matter how many mistakes they make.</p></blockquote>
<p>FXGuideTV has put out another one of their great interview with one of the masters of visual effects. This time <a href="http://www.fxguide.com/fxguidetv/fxguidetv-104-douglas-trumbull/">they interview Douglas Trumbull</a>. If any fault is to find the main one would be it&#8217;s way to short. I&#8217;m always waiting for the VFX interview series in the style of <a href="http://itunes.apple.com/us/podcast/the-q-a-with-jeff-goldsmith/id426840843">Jeff Goldsmith&#8217;s new Q&#038;A series</a>, <a href="http://www.kevinpollakschatshow.com/">Kevin Pollak&#8217;s chat show</a> or <a href="http://www.wtfpod.com/">Marc Maron&#8217;s WTF Podcast</a> for the visual effect world. The amount of great visual effects artist (practical and digital) with all their stories and knowledge lends it&#8217;s self perfectly, IMHO, to the long form podcast interview format. That&#8217;s not to say that <a href="http://twitter.com/#!/vfxblog">Ian Failes</a> did not do a good job because he did but 22 minute bit is way to short. And if FXGuide is going to put extra material behind a pay wall like they did on their latest FXguideTV spot <a href="http://www.fxguide.com/fxguidetv/fxguidetv-105-rob-legato/">featuring Rob Legato</a> I believe there is an opening for such podcast interview series.</p>
<p>It&#8217;s safe to say Douglas Trumbull is a legend in the VFX world. He went from being an illustrator working on cinerama projects to becoming a Visual Effects Supervisor during his 2 year stint working on 2001: A Space Odyssey. The list of movies and vfx related projects he has worked on is maybe not long but certainly distinguished. He designed and directed the &#8220;Back to the Future: The Ride&#8221; for Universal Studios. Some of his seminal works includes <a href="http://www.imdb.com/title/tt0083658/">Blade Runner (1982)</a>, <a href="http://www.imdb.com/title/tt0075860/">Close Encounters of the Third Kind (1977)</a> and he also directed one of my all time favorite sci-fi movies, <a href="http://www.imdb.com/title/tt0067756/">Silent Running (1972)</a>. He is currently working on Terrence Malick&#8217;s new movie <a href="http://www.imdb.com/title/tt0478304/">The Tree of life (2011)</a>. </p>
<h3>Immersive Cinema</h3>
<p>He also talks about his ideas about Immersive Cinema. When Trumbull talks about Immersive Cinema it is all a little vague and ethereal. I have tried to find more about what the idea of Immersive Cinema is all about and I have not really gotten far with it (I tried asking about but with varied results). It seems to me it&#8217;s higher frame rates, brighter projectors, higher dynamic range to invoke a certain state of mind or immersion.</p>
<p>On <a href="http://douglastrumbull.com">Dougs website</a> there is a three part video segment on Immersive Cinema. The site is not very interactive, the videos are not grouped together and it&#8217;s hard to link to individual videos, but you will <a href="http://douglastrumbull.com/videos">find them all in the video section</a>. </p>
<h3>Showscan</h3>
<p>It is interesting to hear Doug talk about the <a href="http://en.wikipedia.org/wiki/Showscan">Showscan</a> film process, how he approached it and why, eventually, it did not catch on battling the 70mm IMAX. &#8211; <a href="http://www.showscan.com/">Showscan official website</a><br />
Trumbull, was awarded a Scientific and Engineering Academy Award in 1993, for the Showscan camera system. Showscan uses 65 mm film, but photographs and projects it at 60 frames per second or 2.5 times faster than standard 24 fps film.  It uses spherical lenses and is often projected on a curved dome or screen.</p>
<h2>What I took away from the interview:</h2>
<h3>Higher Frame Rate Saves Money</h3>
<p>Movies today loose so much information in action scenes. The image becomes blurred to the point where you can&#8217;t make out what is what. If you go through it frame by frame, right at the peak of the action is where everything becomes completely blurred so you can&#8217;t make out what it is, so all the information that should have been captured is gone.</p>
<p>Production value that has been paid for is lost because of the deficiencies of the 24 frame method. Shooting it with higher frame rate has no adverse effects on the production cost. It may even be in some ways less expensive because rendering blur is an expensive digital process. CGI guy&#8217;s would rather render five sharp frames than one blurred frame because the blur is a pain in the neck.</p>
<p>In 3D you don&#8217;t get that break down in stereoscopic vision on fast action because blurring destroys 3D.</p>
<p>It&#8217;s not appropriate for all movies, 24 frames are still fine and appropriate for most movies but for movies like Avatar you want the experience to become more real, more stereoscopic, more immersive. There you benefit from higher frame rates, higher brightness, higher resolution or higher dynamic range is completely appropriate for that kind of a film production. </p>
<h3>The current state of movie industry (VFX slanted)</h3>
<p>Turnbull&#8217;s take on the VFX industry is that there is a kind of constriction going on. Not nearly enough movies are being made to sustain the industry. These days 200 million dollar movies are too risky for  the studios. Trumbull foresees a stabilization where there will eventually be made about 130 movies a year rather than, say 400 movies a year like they do today.</p>
<blockquote><p>The industry has to ask it self: How can we do better movies for lesser cost? Those who will survive this will be the one&#8217;s who can figure out how to do more for less. You have to know everything that&#8217;s going on if you want to make something that does not go out of control. </p></blockquote>
<p>Today a lot of movies are made where the technical expectations of the directors and producers are out of control. The problem seems to be rooted in the sad fact that all to often the directors really don&#8217;t understand digital effects. They take it as given that someone, anyone, is going to be able to fix it in post, no matter how many mistakes they make before the shot arrives to post production.</p>
<p>It has become a problem to the film making industry when post production houses are getting badly made shots and expected to make them work. That kind of film making is expensive, but with more focused efforts visual effects can help reduce these crushing costs that could have been avoided.</p>
<p>There is more, but these two key points are what I take away from the interview. Again, you can <a href="http://www.fxguide.com/fxguidetv/fxguidetv-104-douglas-trumbull/">take a look at it here</a> or subscribe to <a href="http://itunes.apple.com/us/podcast/fxguide-fxguidetv/id258403434">FXGuideTv on iTunes</a>.</p>
<h3>Links</h3>
<p><em>Few links I&#8217;ve been reading while thinking about Douglas Trumbull&#8217;s work. If you know of any good interviews or articles on him and his work please send them to me and I will add them to the list.</em></p>
<p>:: <a href="http://www.criticizethis.ca/2010/12/audio-interview-with-visual-effects.html">Audio Interview With Visual Effects Master Douglas Trumbull (mp3)</a> [+]<br />
:<a href="http://my.nero.com/index.php?__path=Blog%3A%2F%2FDisplayBlogComposite%2FIanFarquhar%2F7100886&#038;NCSS=a10521HSEYkAUyA1RAvRpPwsCl07tbiGoGSa#1">: Remembering Doug Trumbull&#8217;s &#8220;Showscan&#8221;</a> [+]<br />
:: <a href="http://www.vanityfair.com/online/oscars/2010/04/tcm-festival-hollywood-visionary-douglas-trumbull-to-work-on-terrence-malick-movie.html">Hollywood Visionary Douglas Trumbull Working on Terrence Malick Movie &#8211; Vanity Fair</a> [+]<br />
:: <a href="http://www.wired.com/wired/archive/1.05/luxor.html">Total Immersion &#8211; 1993 Wired</a> [+]<br />
:: <a href="http://kipplezone.tripod.com/id58.html" class="broken_link">Douglas Trumbull: In Retrospect</a> [+]<br />
:: <a href="http://www.barbeefilm.com/showscan%20-%20How%20It%20Works.htm">SHOWSCAN &#8211; HOW IT WORKS</a> [+]</p>
<p><a href="http://ashdigital.com/blog/douglas-trumbull/">Douglas Trumbull &#8211; FXGuideTV Interview</a> is a post from: <a href="http://ashdigital.com/blog">Ash Digital</a></p>
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		<title>Blade Runner: Hades Landscape</title>
		<link>http://ashdigital.com/blog/blade-runner-hades-landscape/</link>
		<comments>http://ashdigital.com/blog/blade-runner-hades-landscape/#comments</comments>
		<pubDate>Wed, 15 Sep 2010 12:55:35 +0000</pubDate>
		<dc:creator>EJ</dc:creator>
				<category><![CDATA[Filmmaking]]></category>
		<category><![CDATA[Blade Runner]]></category>
		<category><![CDATA[Hades]]></category>

		<guid isPermaLink="false">http://ashdigital.com/blog/?p=1219</guid>
		<description><![CDATA[Doug and his Entertainment Effects Group team created thousands of acid-etched brass miniatures lit from below with hundreds of bundles of fiber-optic lights, shot in forced-perspective through layers of smoke to create layers of light refraction, creating depth. Blade Runner: Hades Landscape is a post from: Ash Digital<p><a href="http://ashdigital.com/blog/blade-runner-hades-landscape/">Blade Runner: Hades Landscape</a> is a post from: <a href="http://ashdigital.com/blog">Ash Digital</a></p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://douglastrumbull.com/key-fx-sequences-blade-runner-hades-landscape"><img src="http://ashdigital.com/blog/wp-content/uploads/2010/09/AD_BladeRunnerHades.jpg" alt="" title="Blade Runner: Hades Landscape" width="470" height="223" class="aligncenter size-full wp-image-1220" /></a></p>
<blockquote><p>Doug and his Entertainment Effects Group team created thousands of acid-etched brass miniatures lit from below with hundreds of bundles of fiber-optic lights, shot in forced-perspective through layers of smoke to create layers of light refraction, creating depth. </p></blockquote>
<p><a href="http://ashdigital.com/blog/blade-runner-hades-landscape/">Blade Runner: Hades Landscape</a> is a post from: <a href="http://ashdigital.com/blog">Ash Digital</a></p>
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		<title>Buildings &amp; Vampires</title>
		<link>http://ashdigital.com/blog/buildings-vampires/</link>
		<comments>http://ashdigital.com/blog/buildings-vampires/#comments</comments>
		<pubDate>Sat, 28 Aug 2010 08:09:50 +0000</pubDate>
		<dc:creator>EJ</dc:creator>
				<category><![CDATA[Filmmaking]]></category>
		<category><![CDATA["Where the wild things are"]]></category>
		<category><![CDATA[Short film]]></category>

		<guid isPermaLink="false">http://ashdigital.com/blog/?p=1205</guid>
		<description><![CDATA[Buildings &#038; Vampires from Nico Casavecchia on Vimeo. You don&#8217;t have to have seen &#8220;Where the wild things are&#8221; but it helps Found through: Egill&#8217;s Facebook (Linking to his Twitter here) Buildings &#038; Vampires is a post from: Ash Digital<p><a href="http://ashdigital.com/blog/buildings-vampires/">Buildings &#038; Vampires</a> is a post from: <a href="http://ashdigital.com/blog">Ash Digital</a></p>
]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/14001443?color=660000" width="400" height="225" frameborder="0"></iframe>
<p><a href="http://vimeo.com/14001443">Buildings &#038; Vampires</a> from <a href="http://vimeo.com/user1330653">Nico Casavecchia</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<blockquote><p>You don&#8217;t have to have seen &#8220;Where the wild things are&#8221; but it helps</p></blockquote>
<p><strong>Found through:</strong> <a href="http://twitter.com/egillarnarsson">Egill&#8217;s Facebook (Linking to his Twitter here)</a></p>
<p><a href="http://ashdigital.com/blog/buildings-vampires/">Buildings &#038; Vampires</a> is a post from: <a href="http://ashdigital.com/blog">Ash Digital</a></p>
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		<title>Your Lucky Day</title>
		<link>http://ashdigital.com/blog/your-lucky-day/</link>
		<comments>http://ashdigital.com/blog/your-lucky-day/#comments</comments>
		<pubDate>Sat, 21 Aug 2010 06:45:06 +0000</pubDate>
		<dc:creator>EJ</dc:creator>
				<category><![CDATA[Filmmaking]]></category>
		<category><![CDATA[Short film]]></category>

		<guid isPermaLink="false">http://ashdigital.com/blog/?p=1202</guid>
		<description><![CDATA[Your Lucky Day from Dan on Vimeo. Your Lucky Day is a post from: Ash Digital<p><a href="http://ashdigital.com/blog/your-lucky-day/">Your Lucky Day</a> is a post from: <a href="http://ashdigital.com/blog">Ash Digital</a></p>
]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/14017511?color=ff0179" width="400" height="168" frameborder="0"></iframe>
<p><a href="http://vimeo.com/14017511">Your Lucky Day</a> from <a href="http://vimeo.com/user290386">Dan</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><a href="http://ashdigital.com/blog/your-lucky-day/">Your Lucky Day</a> is a post from: <a href="http://ashdigital.com/blog">Ash Digital</a></p>
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		<title>Making of AT-AT day afternoon</title>
		<link>http://ashdigital.com/blog/making-of-at-at-day-afternoon/</link>
		<comments>http://ashdigital.com/blog/making-of-at-at-day-afternoon/#comments</comments>
		<pubDate>Fri, 30 Jul 2010 01:12:21 +0000</pubDate>
		<dc:creator>EJ</dc:creator>
				<category><![CDATA[Filmmaking]]></category>
		<category><![CDATA[Visual Effects]]></category>
		<category><![CDATA[Making-of]]></category>
		<category><![CDATA[Patrick Boivin]]></category>
		<category><![CDATA[Shortfilm]]></category>
		<category><![CDATA[VFX]]></category>

		<guid isPermaLink="false">http://ashdigital.com/blog/?p=1200</guid>
		<description><![CDATA[Remember Patrick Boivin&#8217;s short film AT-AT day afternoon? Found through: My RSS Reader. Making of AT-AT day afternoon is a post from: Ash Digital<p><a href="http://ashdigital.com/blog/making-of-at-at-day-afternoon/">Making of AT-AT day afternoon</a> is a post from: <a href="http://ashdigital.com/blog">Ash Digital</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Remember Patrick Boivin&#8217;s short film AT-AT day afternoon?</p>
<p><object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/94KO4UHOyk4&amp;hl=en_US&amp;fs=1?color1=0x5d1719&amp;color2=0xcd311b"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/94KO4UHOyk4&amp;hl=en_US&amp;fs=1?color1=0x5d1719&amp;color2=0xcd311b" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object></p>
<p><strong>Found through:</strong> My RSS Reader.</p>
<p><a href="http://ashdigital.com/blog/making-of-at-at-day-afternoon/">Making of AT-AT day afternoon</a> is a post from: <a href="http://ashdigital.com/blog">Ash Digital</a></p>
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		<title>Christopher Nolan vs. M. Night Shyamalan</title>
		<link>http://ashdigital.com/blog/christopher-nolan-vs-m-night-shyamalan/</link>
		<comments>http://ashdigital.com/blog/christopher-nolan-vs-m-night-shyamalan/#comments</comments>
		<pubDate>Thu, 22 Jul 2010 12:04:52 +0000</pubDate>
		<dc:creator>EJ</dc:creator>
				<category><![CDATA[Filmmaking]]></category>
		<category><![CDATA[Christopher Nolan]]></category>
		<category><![CDATA[FXRant]]></category>
		<category><![CDATA[M. Night Shyamalan]]></category>

		<guid isPermaLink="false">http://ashdigital.com/blog/?p=1197</guid>
		<description><![CDATA[They were born within seven days of one another. Including their breakthrough films, they have directed six and seven movies, respectively, and each heavily contributed to the screenplays of their films. They both work on big budget studio pictures and yet are allowed unprecedented levels of creative control. FXRant compares and contrasts these two auteurs. [...]<p><a href="http://ashdigital.com/blog/christopher-nolan-vs-m-night-shyamalan/">Christopher Nolan vs. M. Night Shyamalan</a> is a post from: <a href="http://ashdigital.com/blog">Ash Digital</a></p>
]]></description>
			<content:encoded><![CDATA[<blockquote><p>They were born within seven days of one another. Including their breakthrough films, they have directed six and seven movies, respectively, and each heavily contributed to the screenplays of their films. They both work on big budget studio pictures and yet are allowed unprecedented levels of creative control.</p></blockquote>
<p><a href="http://fxrant.blogspot.com/2010/07/tale-of-two-auteurs.html">FXRant</a> compares and contrasts these two auteurs.</p>
<p><a href="http://ashdigital.com/blog/christopher-nolan-vs-m-night-shyamalan/">Christopher Nolan vs. M. Night Shyamalan</a> is a post from: <a href="http://ashdigital.com/blog">Ash Digital</a></p>
]]></content:encoded>
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		<title>Behind the Wild Things</title>
		<link>http://ashdigital.com/blog/behind-the-wild-things/</link>
		<comments>http://ashdigital.com/blog/behind-the-wild-things/#comments</comments>
		<pubDate>Tue, 02 Mar 2010 00:12:50 +0000</pubDate>
		<dc:creator>EJ</dc:creator>
				<category><![CDATA[Filmmaking]]></category>
		<category><![CDATA[Visual Effects]]></category>
		<category><![CDATA[Spike Jonze]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[Wild Things]]></category>

		<guid isPermaLink="false">http://ashdigital.com/blog/?p=1180</guid>
		<description><![CDATA[Director Spike Jonze reveals the secrets behind bringing his giant monsters to life. Found through: Alba&#8217;s Twitter Feed Behind the Wild Things is a post from: Ash Digital<p><a href="http://ashdigital.com/blog/behind-the-wild-things/">Behind the Wild Things</a> is a post from: <a href="http://ashdigital.com/blog">Ash Digital</a></p>
]]></description>
			<content:encoded><![CDATA[<p><script src="http://www.vbs.tv/vbs_player.js?width=480&#038;height=270&#038;ec=9uam55OobV3kdLUcyHiTcolDRuykCTEB&#038;st=Motherboard&#038;pl=http://www.vbs.tv/watch/motherboard/behind-the-wild-things" type="text/javascript" charset="utf-8"></script></p>
<blockquote><p>Director Spike Jonze reveals the secrets behind bringing his giant monsters to life.</p></blockquote>
<p><strong>Found through:</strong> <a href="http://www.twitter.com/alba">Alba&#8217;s Twitter Feed</a></p>
<p><a href="http://ashdigital.com/blog/behind-the-wild-things/">Behind the Wild Things</a> is a post from: <a href="http://ashdigital.com/blog">Ash Digital</a></p>
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