Music Video // Heart of Stone

The video, set in a fantastic illustrated world, portrays the epic journey of a heartbroken man rambling across a unique and beautifullly stylized landscape – a subtle blend of Pop Surrealism and Victorian/Steampunk aesthetic. Artist: Ravonettes Studio: Blind Director: Chris Do. Client: Vice Records/The Orchard. Weapons of choice: Illustrator, Photoshop, After Effects, Maya, 3DS Max, [...]


The Third & The Seventh by Alex Roman

Directed by Alex Roman. CG |Modelling – Texturing – Illumination – Rendering| Alex Roman. |Postproduction & Editing| Alex Roman. Music by Jennifer Athena Galatis. A FULL-CG animated piece that tries to illustrate architecture art across a photographic point of view where main subjects are already-built spaces. Sometimes in an abstract way. Sometimes surreal.


Scott Patton’s Amazing Avatar Digital Sculpts

Amazing images from Patton on ZBrush Central from his work on Avatar. I am in awe of his skills. This man is a digital God. There is a Scott Patton who is listed on IMDB as a character designer so I assuming this is him. If you know better let us know. Question? Is Scott [...]


VFX of 2012 – CGSociety

Almost everything was rendered through RenderMan, and since the scenes were during the day, with straight forward HDRI lighting. Each shot had thirty, forty or even more render passes. Nuke was used to composite. “We made extensive use of depth channels,” said Poe “and they also carried the world space and camera space coordinates of [...]


Making of the CG for Star Wars (Episode IV)

(1977) The computer graphics for the first Star Wars film was created by Larry Cuba in the 1970s at the Electronic Visualization Laboratory (EVL) (at the time known as the Circle Graphics Habitat) at the University of Illinois at Chicago.


G-Force: The Men Behind The Guinea Pigs

In addition to applying the 3D VFX to the movie, Yeatman wanted to take it one step further. He requested that the 3D elements break through the masking, allowing the viewer to get a sense of how far objects were extending beyond the confines of the scene. Found through: Alba’s Twitter feed


Terminator Salvation – CGSociety

“We drew more on the work ILM had done on ‘Pirates of the Caribbean’ and ‘Iron Man’ than on ‘Terminator 3′,” he says. To make the CG animation effects appear grounded in reality, the film relied heavily on ILM’s iMoCap technology which was developed by John Knoll for Pirates. Found through: My RSS Reader


‘STAR TREK’ RETURNS – Post Article

Paul Kavanagh was ILM’s animation supervisor who, with his team, would often start with a black card that simply read “Enterprise enters frame and fires.” The movements in space of very large computer-generated ships needed to be carefully plotted so they maintained their sense of size and heft. “We were very careful about how fast [...]


Fine CG – Professional 3D Tutorials and Visual Effects Training


CG Tutorial – entire book for free

The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics


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