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	<title>Ash Digital &#187; CGI</title>
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	<link>http://ashdigital.com/blog</link>
	<description>The Digital Tree Of Life</description>
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		<title>Music Video // Heart of Stone</title>
		<link>http://ashdigital.com/blog/music-video-heart-of-stone/</link>
		<comments>http://ashdigital.com/blog/music-video-heart-of-stone/#comments</comments>
		<pubDate>Sat, 06 Mar 2010 07:53:11 +0000</pubDate>
		<dc:creator>EJ</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[CGI]]></category>

		<guid isPermaLink="false">http://ashdigital.com/blog/?p=1182</guid>
		<description><![CDATA[The video, set in a fantastic illustrated world, portrays the epic journey of a heartbroken man rambling across a unique and beautifullly stylized landscape – a subtle blend of Pop Surrealism and Victorian/Steampunk aesthetic. Artist: Ravonettes Studio: Blind Director: Chris Do. Client: Vice Records/The Orchard. Weapons of choice: Illustrator, Photoshop, After Effects, Maya, 3DS Max, [...]<p><a href="http://ashdigital.com/blog/music-video-heart-of-stone/">Music Video // Heart of Stone</a> is a post from: <a href="http://ashdigital.com/blog">Ash Digital</a></p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.blind.com/work/directors/chris-do/heart-of-stone/"><img src="http://ashdigital.com/blog/wp-content/uploads/2010/03/AD_HeartofStone.jpg" alt="" title="Music Video // Heart of Stone" width="470" height="397" class="aligncenter size-full wp-image-1183" /></a></p>
<blockquote><p>The video, set in a fantastic illustrated world, portrays the epic journey of a heartbroken man rambling across a unique and beautifullly stylized landscape – a subtle blend of Pop Surrealism and Victorian/Steampunk aesthetic.</p></blockquote>
<p><strong>Artist:</strong> Ravonettes<br />
<strong>Studio:</strong> <a href="http://www.blind.com/">Blind</a><br />
<strong>Director:</strong> Chris Do.<br />
<strong>Client:</strong> Vice Records/The Orchard.<br />
<strong>Weapons of choice:</strong> Illustrator, Photoshop, After Effects, Maya, 3DS Max, C4d</p>
<p><strong>Found through:</strong> <a href="http://www.twitter.com/alba">Alba&#8217;s Twitter feed</a></p>
<p><a href="http://ashdigital.com/blog/music-video-heart-of-stone/">Music Video // Heart of Stone</a> is a post from: <a href="http://ashdigital.com/blog">Ash Digital</a></p>
]]></content:encoded>
			<wfw:commentRss>http://ashdigital.com/blog/music-video-heart-of-stone/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Third &amp; The Seventh by Alex Roman</title>
		<link>http://ashdigital.com/blog/the-third-the-seventh-by-alex-roman/</link>
		<comments>http://ashdigital.com/blog/the-third-the-seventh-by-alex-roman/#comments</comments>
		<pubDate>Fri, 15 Jan 2010 09:30:45 +0000</pubDate>
		<dc:creator>EJ</dc:creator>
				<category><![CDATA[3D Design]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[CGI]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[vray]]></category>

		<guid isPermaLink="false">http://ashdigital.com/blog/?p=1165</guid>
		<description><![CDATA[Directed by Alex Roman. CG &#124;Modelling &#8211; Texturing &#8211; Illumination &#8211; Rendering&#124; Alex Roman. &#124;Postproduction &#038; Editing&#124; Alex Roman. Music by Jennifer Athena Galatis. A FULL-CG animated piece that tries to illustrate architecture art across a photographic point of view where main subjects are already-built spaces. Sometimes in an abstract way. Sometimes surreal. The Third [...]<p><a href="http://ashdigital.com/blog/the-third-the-seventh-by-alex-roman/">The Third &#038; The Seventh by Alex Roman</a> is a post from: <a href="http://ashdigital.com/blog">Ash Digital</a></p>
]]></description>
			<content:encoded><![CDATA[<p><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/PSGx4bBU9Qc&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/PSGx4bBU9Qc&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></p>
<p><strong>Directed by Alex Roman</strong>. CG |Modelling &#8211; Texturing &#8211; Illumination &#8211; Rendering| Alex Roman.<br />
|Postproduction &#038; Editing| Alex Roman.<br />
Music by Jennifer Athena Galatis.</p>
<blockquote><p>A FULL-CG animated piece that tries to illustrate architecture art across a photographic point of view where main subjects are already-built spaces. Sometimes in an abstract way. Sometimes surreal. </p></blockquote>
<p><a href="http://ashdigital.com/blog/the-third-the-seventh-by-alex-roman/">The Third &#038; The Seventh by Alex Roman</a> is a post from: <a href="http://ashdigital.com/blog">Ash Digital</a></p>
]]></content:encoded>
			<wfw:commentRss>http://ashdigital.com/blog/the-third-the-seventh-by-alex-roman/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Scott Patton&#8217;s Amazing Avatar Digital Sculpts</title>
		<link>http://ashdigital.com/blog/scott-pattons-amazing-avatar-digital-sculpts/</link>
		<comments>http://ashdigital.com/blog/scott-pattons-amazing-avatar-digital-sculpts/#comments</comments>
		<pubDate>Sat, 26 Dec 2009 10:08:58 +0000</pubDate>
		<dc:creator>EJ</dc:creator>
				<category><![CDATA[3D Design]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Avatar]]></category>
		<category><![CDATA[CGI]]></category>
		<category><![CDATA[Scott Patton]]></category>
		<category><![CDATA[ZBrush]]></category>

		<guid isPermaLink="false">http://ashdigital.com/blog/?p=1134</guid>
		<description><![CDATA[Amazing images from Patton on ZBrush Central from his work on Avatar. I am in awe of his skills. This man is a digital God. There is a Scott Patton who is listed on IMDB as a character designer so I assuming this is him. If you know better let us know. Question? Is Scott [...]<p><a href="http://ashdigital.com/blog/scott-pattons-amazing-avatar-digital-sculpts/">Scott Patton&#8217;s Amazing Avatar Digital Sculpts</a> is a post from: <a href="http://ashdigital.com/blog">Ash Digital</a></p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.zbrushcentral.com/showthread.php?t=079195"><img src="http://ashdigital.com/blog/wp-content/uploads/2009/12/AD_Avatar_Patton_3D.jpg" alt="" title="Scott Patton Amazing Avatar digital sculpts" width="470" height="268" class="aligncenter size-full wp-image-1133" /></a><br />
<br />
Amazing images from Patton on ZBrush Central from his work on Avatar. I am in awe of his skills. This man is a digital God.<br />
<br />
There is a <a href="http://monstar.cgsociety.org/gallery/">Scott Patton</a> who is <a href="http://www.imdb.com/name/nm0666625/">listed on IMDB</a> as a character designer so I assuming this is him. If you know better let us know.<br />
<br />
<strong>Question?</strong> Is Scott Patton on Twitter?<br />
<br />
<strong>Found through:</strong> My RSS reader<br />
<strong>Source:</strong> ZBrushCentral</p>
<h3>Update!</h3>
<p>A link to <a href="http://arttalk.ru/articles/content/interview-with-concept-artist-avatar-scott-patton-eng">this interview with Scott Patton</a> was posted on the thread.</p>
<p><a href="http://ashdigital.com/blog/scott-pattons-amazing-avatar-digital-sculpts/">Scott Patton&#8217;s Amazing Avatar Digital Sculpts</a> is a post from: <a href="http://ashdigital.com/blog">Ash Digital</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>VFX of 2012 &#8211; CGSociety</title>
		<link>http://ashdigital.com/blog/vfx-of-2012-cgsociety/</link>
		<comments>http://ashdigital.com/blog/vfx-of-2012-cgsociety/#comments</comments>
		<pubDate>Thu, 26 Nov 2009 22:19:51 +0000</pubDate>
		<dc:creator>EJ</dc:creator>
				<category><![CDATA[Filmmaking]]></category>
		<category><![CDATA[Visual Effects]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[CGI]]></category>
		<category><![CDATA[Roland Emmerich]]></category>
		<category><![CDATA[VFX]]></category>

		<guid isPermaLink="false">http://ashdigital.com/blog/?p=1123</guid>
		<description><![CDATA[Almost everything was rendered through RenderMan, and since the scenes were during the day, with straight forward HDRI lighting. Each shot had thirty, forty or even more render passes. Nuke was used to composite. &#8220;We made extensive use of depth channels,&#8221; said Poe &#8220;and they also carried the world space and camera space coordinates of [...]<p><a href="http://ashdigital.com/blog/vfx-of-2012-cgsociety/">VFX of 2012 &#8211; CGSociety</a> is a post from: <a href="http://ashdigital.com/blog">Ash Digital</a></p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://features.cgsociety.org/story_custom.php?story_id=5368"><img src="http://ashdigital.com/blog/wp-content/uploads/2009/11/AD_2012.jpg" alt="2012" title="2012" width="470" height="452" class="aligncenter size-full wp-image-1122" /></a></p>
<blockquote><p>Almost everything was rendered through RenderMan, and since the scenes were during the day, with straight forward HDRI lighting. Each shot had thirty, forty or even more render passes. Nuke was used to composite. &#8220;We made extensive use of depth channels,&#8221; said Poe &#8220;and they also carried the world space and camera space coordinates of every pixel in the renderer in channels in the comps. We could easily figure out exactly where an object was in space so they could augment that element with a 2D element.&#8221;</p></blockquote>
<p><strong>Source:</strong> My RSS reader</p>
<p><a href="http://ashdigital.com/blog/vfx-of-2012-cgsociety/">VFX of 2012 &#8211; CGSociety</a> is a post from: <a href="http://ashdigital.com/blog">Ash Digital</a></p>
]]></content:encoded>
			<wfw:commentRss>http://ashdigital.com/blog/vfx-of-2012-cgsociety/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
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		<title>Making of the CG for Star Wars (Episode IV)</title>
		<link>http://ashdigital.com/blog/making-of-the-cg-for-star-wars-episode-iv/</link>
		<comments>http://ashdigital.com/blog/making-of-the-cg-for-star-wars-episode-iv/#comments</comments>
		<pubDate>Wed, 23 Sep 2009 17:01:04 +0000</pubDate>
		<dc:creator>EJ</dc:creator>
				<category><![CDATA[Filmmaking]]></category>
		<category><![CDATA[Visual Effects]]></category>
		<category><![CDATA[CGI]]></category>
		<category><![CDATA[Star Wars]]></category>

		<guid isPermaLink="false">http://ashdigital.com/blog/?p=1113</guid>
		<description><![CDATA[(1977) The computer graphics for the first Star Wars film was created by Larry Cuba in the 1970s at the Electronic Visualization Laboratory (EVL) (at the time known as the Circle Graphics Habitat) at the University of Illinois at Chicago. Making of the CG for Star Wars (Episode IV) is a post from: Ash Digital<p><a href="http://ashdigital.com/blog/making-of-the-cg-for-star-wars-episode-iv/">Making of the CG for Star Wars (Episode IV)</a> is a post from: <a href="http://ashdigital.com/blog">Ash Digital</a></p>
]]></description>
			<content:encoded><![CDATA[<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/yMeSw00n3Ac&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/yMeSw00n3Ac&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<blockquote><p>(1977) The computer graphics for the first Star Wars film was created by Larry Cuba in the 1970s at the Electronic Visualization Laboratory (EVL) (at the time known as the Circle Graphics Habitat) at the University of Illinois at Chicago.</p></blockquote>
<p><a href="http://ashdigital.com/blog/making-of-the-cg-for-star-wars-episode-iv/">Making of the CG for Star Wars (Episode IV)</a> is a post from: <a href="http://ashdigital.com/blog">Ash Digital</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>G-Force: The Men Behind The Guinea Pigs</title>
		<link>http://ashdigital.com/blog/g-force-the-men-behind-the-guinea-pigs/</link>
		<comments>http://ashdigital.com/blog/g-force-the-men-behind-the-guinea-pigs/#comments</comments>
		<pubDate>Tue, 07 Jul 2009 17:59:58 +0000</pubDate>
		<dc:creator>EJ</dc:creator>
				<category><![CDATA[Visual Effects]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[CGI]]></category>
		<category><![CDATA[G-Force]]></category>
		<category><![CDATA[VFX]]></category>

		<guid isPermaLink="false">http://ashdigital.com/blog/?p=909</guid>
		<description><![CDATA[In addition to applying the 3D VFX to the movie, Yeatman wanted to take it one step further. He requested that the 3D elements break through the masking, allowing the viewer to get a sense of how far objects were extending beyond the confines of the scene. Found through: Alba&#8217;s Twitter feed G-Force: The Men [...]<p><a href="http://ashdigital.com/blog/g-force-the-men-behind-the-guinea-pigs/">G-Force: The Men Behind The Guinea Pigs</a> is a post from: <a href="http://ashdigital.com/blog">Ash Digital</a></p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.resource411.com/411Update/Issue/Articles/Story.cfm?StoryID=1026"><img src="http://ashdigital.com/blog/wp-content/uploads/2009/07/AD_G-Force.jpg" alt="G-Force: The Men Behind The Guinea Pigs" title="G-Force: The Men Behind The Guinea Pigs" width="470" height="706" class="alignnone size-full wp-image-910" /></a></p>
<blockquote><p>
In addition to applying the 3D VFX to the movie, Yeatman wanted to take it one step further.  He requested that the 3D elements break through the masking, allowing the viewer to get a sense of how far objects were extending beyond the confines of the scene.</p></blockquote>
<p><strong>Found through:</strong> <a href="http://twitter.com/alba">Alba&#8217;s Twitter feed</a></p>
<p><a href="http://ashdigital.com/blog/g-force-the-men-behind-the-guinea-pigs/">G-Force: The Men Behind The Guinea Pigs</a> is a post from: <a href="http://ashdigital.com/blog">Ash Digital</a></p>
]]></content:encoded>
			<wfw:commentRss>http://ashdigital.com/blog/g-force-the-men-behind-the-guinea-pigs/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
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		<title>Terminator Salvation &#8211; CGSociety</title>
		<link>http://ashdigital.com/blog/terminator-salvation-cgsociety/</link>
		<comments>http://ashdigital.com/blog/terminator-salvation-cgsociety/#comments</comments>
		<pubDate>Fri, 19 Jun 2009 12:04:42 +0000</pubDate>
		<dc:creator>EJ</dc:creator>
				<category><![CDATA[Visual Effects]]></category>
		<category><![CDATA[CG Society]]></category>
		<category><![CDATA[CGI]]></category>
		<category><![CDATA[Terminator Salvation]]></category>
		<category><![CDATA[VFX]]></category>

		<guid isPermaLink="false">http://ashdigital.com/blog/?p=885</guid>
		<description><![CDATA[“We drew more on the work ILM had done on &#8216;Pirates of the Caribbean&#8217; and &#8216;Iron Man&#8217; than on &#8216;Terminator 3&#8242;,” he says. To make the CG animation effects appear grounded in reality, the film relied heavily on ILM’s iMoCap technology which was developed by John Knoll for Pirates. Found through: My RSS Reader Terminator [...]<p><a href="http://ashdigital.com/blog/terminator-salvation-cgsociety/">Terminator Salvation &#8211; CGSociety</a> is a post from: <a href="http://ashdigital.com/blog">Ash Digital</a></p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://features.cgsociety.org/story_custom.php?story_id=5138"><img src="http://ashdigital.com/blog/wp-content/uploads/2009/06/AD_CGSocietyTerminator.jpg" alt="Terminator Salvation - CGSociety" title="Terminator Salvation - CGSociety" width="470" height="662" class="alignnone size-full wp-image-886" /></a></p>
<blockquote><p>“We drew more on the work ILM had done on &#8216;Pirates of the Caribbean&#8217; and &#8216;Iron Man&#8217; than on &#8216;Terminator 3&#8242;,” he says. To make the CG animation effects appear grounded in reality, the film relied heavily on ILM’s iMoCap technology which was developed by John Knoll for Pirates.</p></blockquote>
<p><strong>Found through:</strong> My RSS Reader</p>
<p><a href="http://ashdigital.com/blog/terminator-salvation-cgsociety/">Terminator Salvation &#8211; CGSociety</a> is a post from: <a href="http://ashdigital.com/blog">Ash Digital</a></p>
]]></content:encoded>
			<wfw:commentRss>http://ashdigital.com/blog/terminator-salvation-cgsociety/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>&#8216;STAR TREK&#8217; RETURNS &#8211; Post Article</title>
		<link>http://ashdigital.com/blog/star-trek-returns-post-article/</link>
		<comments>http://ashdigital.com/blog/star-trek-returns-post-article/#comments</comments>
		<pubDate>Sun, 17 May 2009 17:01:14 +0000</pubDate>
		<dc:creator>EJ</dc:creator>
				<category><![CDATA[Visual Effects]]></category>
		<category><![CDATA[CGI]]></category>
		<category><![CDATA[Post production]]></category>
		<category><![CDATA[Star Trek]]></category>
		<category><![CDATA[VFX]]></category>

		<guid isPermaLink="false">http://ashdigital.com/blog/?p=761</guid>
		<description><![CDATA[Paul Kavanagh was ILM&#8217;s animation supervisor who, with his team, would often start with a black card that simply read &#8220;Enterprise enters frame and fires.&#8221; The movements in space of very large computer-generated ships needed to be carefully plotted so they maintained their sense of size and heft. &#8220;We were very careful about how fast [...]<p><a href="http://ashdigital.com/blog/star-trek-returns-post-article/">&#8216;STAR TREK&#8217; RETURNS &#8211; Post Article</a> is a post from: <a href="http://ashdigital.com/blog">Ash Digital</a></p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.postmagazine.com/ME2/dirmod.asp?sid=&amp;nm=&amp;type=Publishing&amp;mod=Publications%3A%3AArticle&amp;mid=8F3A7027421841978F18BE895F87F791&amp;tier=4&amp;id=C0928902C93D4F8682FB2117F7DD841F" class="broken_link"><img src="http://ashdigital.com/blog/wp-content/uploads/2009/05/ad_post_startrek.jpg" alt="&#039;STAR TREK&#039; RETURNS - Post Article" title="&#039;STAR TREK&#039; RETURNS - Post Article" width="470" height="599" class="aligncenter size-full wp-image-762" /></a></p>
<blockquote><p>Paul Kavanagh was ILM&#8217;s animation supervisor who, with his team, would often start with a black card that simply read &#8220;Enterprise enters frame and fires.&#8221; The movements in space of very large computer-generated ships needed to be carefully plotted so they maintained their sense of size and heft. &#8220;We were very careful about how fast a ship this large would move,&#8221; Earl says, &#8220;because as soon as you start doing a really grand camera move, if you move the ship too fast it just blows the scale.&#8221;</p></blockquote>
<p>Found through: <a href="http://fxrant.blogspot.com/2009/05/post-magazine-star-trek-returns.html">FXRant</a> </p>
<p><a href="http://ashdigital.com/blog/star-trek-returns-post-article/">&#8216;STAR TREK&#8217; RETURNS &#8211; Post Article</a> is a post from: <a href="http://ashdigital.com/blog">Ash Digital</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Fine CG &#8211; Professional 3D Tutorials and Visual Effects Training</title>
		<link>http://ashdigital.com/blog/fine-cg-professional-3d-tutorials-and-visual-effects-training/</link>
		<comments>http://ashdigital.com/blog/fine-cg-professional-3d-tutorials-and-visual-effects-training/#comments</comments>
		<pubDate>Sun, 19 Apr 2009 02:32:18 +0000</pubDate>
		<dc:creator>EJ</dc:creator>
				<category><![CDATA[Visual Effects]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[CGI]]></category>
		<category><![CDATA[VFX]]></category>

		<guid isPermaLink="false">http://ashdigital.com/blog/?p=689</guid>
		<description><![CDATA[Fine CG &#8211; Professional 3D Tutorials and Visual Effects Training is a post from: Ash Digital<p><a href="http://ashdigital.com/blog/fine-cg-professional-3d-tutorials-and-visual-effects-training/">Fine CG &#8211; Professional 3D Tutorials and Visual Effects Training</a> is a post from: <a href="http://ashdigital.com/blog">Ash Digital</a></p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://finecg.com/"><img src="http://ashdigital.com/blog/wp-content/uploads/2009/04/ad_finecg.jpg" alt="FineCG.com" title="FineCG.com" width="470" height="180" class="aligncenter size-full wp-image-688" /></a></p>
<p><a href="http://ashdigital.com/blog/fine-cg-professional-3d-tutorials-and-visual-effects-training/">Fine CG &#8211; Professional 3D Tutorials and Visual Effects Training</a> is a post from: <a href="http://ashdigital.com/blog">Ash Digital</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>CG Tutorial &#8211; entire book for free</title>
		<link>http://ashdigital.com/blog/cg-tutorial-entire-book-for-free/</link>
		<comments>http://ashdigital.com/blog/cg-tutorial-entire-book-for-free/#comments</comments>
		<pubDate>Thu, 02 Apr 2009 00:12:09 +0000</pubDate>
		<dc:creator>EJ</dc:creator>
				<category><![CDATA[3D Design]]></category>
		<category><![CDATA[CG Book]]></category>
		<category><![CDATA[CGI]]></category>

		<guid isPermaLink="false">http://ashdigital.com/blog/?p=647</guid>
		<description><![CDATA[The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics CG Tutorial &#8211; entire book for free is a post from: Ash Digital<p><a href="http://ashdigital.com/blog/cg-tutorial-entire-book-for-free/">CG Tutorial &#8211; entire book for free</a> is a post from: <a href="http://ashdigital.com/blog">Ash Digital</a></p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://http.developer.nvidia.com/CgTutorial/cg_tutorial_chapter01.html"><img src="http://ashdigital.com/blog/wp-content/uploads/2009/04/ad_cg_book.jpg" alt="CG Tutorial - entire book for free" title="CG Tutorial - entire book for free" width="470" height="325" class="aligncenter size-full wp-image-648" /></a><br />
<a href="http://developer.nvidia.com/object/cg_tutorial_home.html">The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics</a></p>
<p><a href="http://ashdigital.com/blog/cg-tutorial-entire-book-for-free/">CG Tutorial &#8211; entire book for free</a> is a post from: <a href="http://ashdigital.com/blog">Ash Digital</a></p>
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